
Published facts for Hand of Anubis
| Published field | Value and source scope |
|---|---|
| Provider | Hacksaw Gaming |
| Format | Cascading cluster-based slot |
| Grid | 5×6 |
| Published operator RTP example | 96.24% · MrQ published listing |
| Provider volatility label | High |
| Published maximum award | 10,000× total bet |
| Release announcement | 2022-04-21 |
Follow the feature sequence

Explore the theme, then read the game-specific feature explanation below.
Read the Hand of Anubis feature notesIn this guide
- Which RTP figure belongs to the game being viewed?
- What happens before the bonus features?
- How do the two feature routes differ?
- What does a refillable respin counter tell you?
- Can you follow an example without inventing a prize?
- How should a multiplier be read?
- Why can two counters count different things?
- What does high volatility add to the RTP discussion?
- How do total stakes differ from an opening balance?
- Is the 10,000-times maximum a session target?
- What can a demonstration establish?
- Which nearby guides explain a different kind of progress?
- Find the orb’s column before reading the counter
- Check what happened between matching respin counts
- Separate the scatter decision from the later orb sequence
- Treat the five-by-six description as geometry
- Name the missing input when an award cannot be reconstructed
- Keep the paid event separate from its internal board changes
- Read a return percentage without turning it into a countdown
- Compare the changing object, not the theme
- Resolve an interrupted sequence from the settled record
- Keep the enquiry narrow enough to answer
Which RTP figure belongs to the game being viewed?
Start with the information panel in the opened title. Record the percentage there alongside the exact name and the total stake setting. A search result, a studio catalogue and an operator description are separate publications; matching the title alone does not establish an identical configuration.
The published MrQ example was checked on 10 November 2026. It provides a useful named reference, but it does not establish the return displayed somewhere else. If another version shows a different number, retain both their sources instead of averaging them into a new percentage.
It also helps to keep precision consistent. A figure printed to two decimal places should not be replaced by a rounded integer when comparing records. The difference may be small on the page, yet rounding can conceal a genuine difference between published configurations.
What happens before the bonus features?
The studio’s release describes cascading cluster wins and Soul Orb multiplier accumulation. A cascade evaluates a changed board within the continuing sequence. It should be distinguished from starting another paid round: movement on the screen does not by itself identify a new stake.
Follow the matching group first, then the spaces its removal leaves and any modifier instruction that becomes active. They may be shown in a single animation, but they have different roles in the calculation. A modifier can change an eligible award without being an ordinary paying symbol. Keeping that order clear makes the changing board easier to read.
That distinction also explains why a busy screen is not enough to compare two rounds. One may contain several evaluations of a modest initial match; another may finish after one evaluation. Count the completed round and its settled result before comparing what the animations appeared to show.
How do the two feature routes differ?
MrQ describes three scatters opening ten free spins, while four or more open Judgment with three refillable respins. Its explanation separates red and blue Soul Orb accumulation from the column counters used during free spins. A green orb activates the matching column counter there.
Ask what each counter measures before comparing the numbers. Remaining spins are opportunities still available; a stored column value records something accumulated. A large stored value cannot tell you how many spins are left, and a large spin count does not describe the amount collected. Both may be useful, but only with the feature and unit identified.
The names are useful labels, but the current stage matters more than the artwork. When a feature opens, identify its counter before following the next animation. A free-spin display and a respin display need not decrement in the same way or preserve the same objects.
What does a refillable respin counter tell you?
In MrQ’s Judgment description, a new multiplier symbol restores the remaining respins to three. That is a reset rule for the counter. It is not an instruction to add three to every displayed number, and it does not describe how likely the next qualifying symbol is.
Consider the information available after a reset. The counter tells you how many opportunities currently remain under that feature’s rules. It says nothing about whether the next board will add a value, produce another reset or end without either event. The next outcome is still unresolved.
You can read the current counter correctly while leaving the feature’s eventual length unknown. In a recording, a pause just after a reset captures the opportunities remaining at that moment. The settlement screen captures a completed result later. Treating those views as the same stage would lose the events between them and could make the counter appear to promise an outcome it does not predict.
Can you follow an example without inventing a prize?
A worked illustration can follow the sequence without claiming a played round. Begin with a qualifying group, show how its removal changes the board, then apply an orb instruction only if its stated condition is met. Finally, check whether the sequence continues or settles. This order explains the separate tasks involved; it supplies neither observed gameplay nor an invented prize.
The example deliberately stops short of assigning a payout. To calculate one, the exact symbol value, match size, relevant modifiers and settlement rules would all be needed. Filling in the missing pieces from a colourful screenshot would create a result the evidence does not establish.
The same method works inside a feature. Note the opening stage, watch which counter changes and distinguish a stored value from an amount already credited. When the final result appears, keep it separate from intermediate values that may have been collected, multiplied or replaced along the way.
How should a multiplier be read?
Before using a multiplier, find what the rules say it multiplies. It may apply to a qualifying win, an accumulated value or a calculation within a particular feature. The displayed factor alone cannot settle that question. Even a prominent numeral needs the relevant value and instruction beside it before it can become part of a return calculation.
For a simple arithmetic example, doubling a value and then adding a separate value is different from adding both values and doubling their total. The order changes the answer. That example illustrates why the game’s stated sequence matters; it does not claim that either calculation is an Anubis rule.
Use the result breakdown, when available, to connect the modifier with the thing it affected. Do not infer that every visible symbol, every reel or the whole account balance receives the same factor merely because the animation occupies a large part of the screen.
| Item to identify | Question it answers |
|---|---|
| Remaining spins | How many opportunities remain in the current stage? |
| Stored counter | What has accumulated under that counter’s rule? |
| Settled result | What has been credited when the sequence finishes? |
Why can two counters count different things?
A symbol count and a count of groups answer different questions. One records individual objects; the other records collections. An instruction that uses one measure cannot be interpreted by substituting the other merely because both values are displayed as whole numbers.
For an independent counting example, two collections containing five objects each contain ten objects altogether. They are still only two collections. A counter of objects and a counter of collections would therefore advance differently even though both describe the same arrangement. This example explains the distinction without assigning those counts to a particular game event.
Read the noun with the number: symbols, groups, reels and spins count different things. Keep that same unit as you follow the instruction. This avoids comparing a large-looking counter with a smaller number that measures something else. It also gives a paused recording a useful description, because the note says what has accumulated or remains, instead of simply recording that a number was high.
What does high volatility add to the RTP discussion?
Hacksaw’s classification is High. RTP and volatility describe different aspects of the game: a long-run theoretical return does not describe how evenly prizes are distributed. Two sessions can have different lengths and paths even when the information screen shows the same theoretical percentage.
That is why a short sequence cannot confirm or disprove the printed RTP. A personal record covers a limited set of outcomes. It can accurately show the stakes and results observed, but it cannot turn a long-run model into a prediction for the next feature or the next session.
How do total stakes differ from an opening balance?
An opening balance is the amount available at one moment. Total stakes add the amounts committed across paid rounds. If returned funds are used again, the accumulated stakes can exceed the opening balance. Comparing all later prizes only with that opening amount answers a different question from return on stakes.
Keep free feature activity in context as well. Several cascades or feature spins may belong to one paid starting event. Counting every visual board change as a separate purchased spin would distort a record of stake exposure, even if the sequence itself had been followed correctly.
Is the 10,000-times maximum a session target?
The provider publishes a 10,000-times-stake maximum. A cap describes an upper boundary under the game’s rules. It does not provide the frequency of reaching that boundary, and it should not be substituted for an average result, a likely feature value or a recommended balance.
A maximum also needs its unit attached. Comparing a multiplier from one publication with a currency figure from another is incomplete unless their stake basis is known. Keeping the unit beside the number prevents a dramatic headline from being mistaken for a directly comparable cash result.
What can a demonstration establish?
A demonstration may help identify where the rules, counters and feature labels appear. It cannot confirm an operator’s cashier conditions or convert its displayed credits into withdrawable funds. Those are different systems, even if their game graphics look similar.
It is useful to write an observation narrowly: which title opened, which return was displayed and which instruction was visible. Describing an unseen feature as tested, or treating an available launch page as proof that every embedded version loads, would go beyond what was observed.
Which nearby guides explain a different kind of progress?
Temple Tumble provides a comparison based on clearing blocked positions. Chicken Drop changes symbol coverage through its egg feature. Bullets and Bounty organises progress around duels and feature stages. These comparisons concern the object being changed, rather than a claim that one theme produces a better result.
Before moving between them, write a short label for the relevant state: a blocked position, a transformation area, a column counter or a feature level. That small distinction makes the rules easier to follow and prevents a familiar-looking animation from carrying the wrong explanation into another game.
Find the orb’s column before reading the counter
A column counter is spatial information as well as a number. In the free-spin description used here, a green orb activates the matching column counter. The relevant question is therefore which vertical strip contains that orb. Reading the largest counter anywhere on the board would discard the relationship that identifies the applicable stored value. The surrounding artwork can move while that relationship still depends on a particular column.
Take an illustrative board with a green orb in the second column and a conspicuous counter elsewhere. Number the columns from left to right, then check the instruction for the orb’s own column. The larger-looking value cannot be moved across the board just because it attracts attention. This example identifies where to look; it leaves the amount uncalculated because the complete award formula has not been supplied.
Check what happened between matching respin counts
A Judgment counter showing three on two successive screenshots can conceal an intervening decrement and reset. The snapshots show the same number, but not necessarily an uneventful interval. MrQ’s description ties restoration to a new multiplier symbol, so the event log matters alongside the starting and ending numerals. This is a practical reason to retain a short sequence rather than relying only on before-and-after images.
Suppose a recording shows three remaining respins, then two, followed by a qualifying symbol that restores the display to three. The instruction restores the specified count. It does not add three to the two remaining, which would give a different result. If the clip omits the symbol’s arrival, record the changed counter and leave its cause unresolved until the missing event can be checked.
Separate the scatter decision from the later orb sequence
The trigger described by the operator uses a scatter count to select the route. The later orb activity belongs to the route already opened. These inputs are not interchangeable: the appearance of an orb during a feature does not retrospectively alter how many scatters triggered it. A useful account therefore begins with the opening scatter event and then starts a fresh line for the actions within the feature.
Similar-looking boards may belong to different routes. A recording of ten free spins and one of Judgment can share familiar orb artwork while using different counters and instructions. Find the feature name and current stage before comparing an isolated symbol. The comparison then starts with two identified situations, so a shared graphic does not quietly acquire the same effect throughout every part of the game.
Treat the five-by-six description as geometry
The provider’s grid description identifies the board’s dimensions. It does not state that all positions pay independently, that each row is a line, or that the number of positions is a count of chances. A cluster format still requires the game’s qualifying-group rule. Multiplying the dimensions can count visible cells, but that arithmetic alone cannot supply a minimum match, an award band or the probability of an arrangement.
Draw an example board without currency values. Mark a group of ordinary symbols, a special symbol and the column divisions separately. The picture now shows group membership, the presence of a modifier and its location. Those descriptions concern the same board but answer different questions. You may need all of them to explain an instruction, and none supplies a cash result simply because its position is clear.
Name the missing input when an award cannot be reconstructed
An uncertain calculation becomes more useful when the missing input is explicit. If a screenshot omits the stake, say that the money basis is absent. If it cuts off a group, say that the qualifying size cannot be counted. If an orb instruction is unavailable, leave its operation unspecified. These are different limitations, and each suggests a different part of the information panel or result history to consult.
The maximum of 10,000 times the stake cannot repair any of those gaps. It bounds a possible award under the published specification; it does not identify which lower award a particular board produces. Likewise, the 96.24% operator example cannot be applied to the visible symbols as a percentage discount or percentage payout. Theoretical return, individual award calculation and maximum award are separate numerical descriptions with different inputs.
Keep the paid event separate from its internal board changes
An example record can give the paid start one identifier, with later cascades and feature stages linked to it where appropriate. Add the actual stake debit and final credit if the game or account history provides them. This keeps a busy sequence attached to its documented starting event without discarding the internal steps. It also makes clear which financial entries are observed and which details concern activity on the board.
The resulting balance difference answers how that completed event changed the funds recorded. The internal notes answer how the game reached its displayed settlement. If a stored orb counter appears several times, retain it as state information rather than adding it repeatedly to the credit column. This avoids converting a repeatedly displayed value into several fictional awards. It also makes an interrupted animation easier to reconcile once the final result is available.
Read a return percentage without turning it into a countdown
A theoretical percentage has no visible completion meter in an individual session. After a low return, subtracting the observed result from a theoretical average does not create a debt owed by the next spin. The difference describes how one sample compares with a model; it is not a feature condition analogous to a remaining-spin counter. Keeping those concepts apart is particularly important in a game that already displays several genuine counters.
A genuine reset rule names an event you can check, such as the qualifying symbol that restores a visible counter. The cited material contains no comparable instruction requiring a session to catch up with theoretical RTP after a fixed number of rounds. You can therefore explain the observed reset precisely while leaving future returns unknown. One documented counter rule cannot establish an extra, invisible counter for money supposedly due.
Compare the changing object, not the theme
A useful comparison with Temple Tumble asks whether progress removes an obstruction or increases a stored value. A useful comparison with Chicken Drop asks whether an instruction changes the area occupied by a symbol or activates a column-linked value. These questions remain precise even if the artwork is hidden. They help identify which part of another guide is relevant without ranking the games or estimating future returns.
End a reading exercise with the feature, the object being followed and the event that changes it. A worked note could name Judgment, its remaining-respin counter and a qualifying reset shown in the example. If one part is unknown, mark that gap and consult the relevant instruction. This gives a clearer account of the sequence than describing the screen as busy or the numbers as large.
Resolve an interrupted sequence from the settled record
If a demonstration pauses or a connection interrupts the animation, a still image may show a board awaiting another evaluation. It may also show an intermediate value awaiting the remainder of a feature instruction. The image alone does not establish settlement. The first task is to identify whether the title provides a completed result or a continuation state; repeating the apparent value as a credited award would skip that distinction.
Imagine a screenshot taken just before an orb action, showing the current column value. A later result summary, if available, may show how the whole sequence settled. Keep both: the first records an input and the second records the outcome. Do not add them together. Without the later summary, you can still explain the visible value’s stated relationship to the orb while leaving the completed award unknown.
This also defines the limit of a comparison between a demo and a money record. Matching artwork can show that the same named mechanic is being illustrated, but it does not make demonstration credits an account transaction. Retain the environment in the note, along with the configuration information actually displayed. The provider specification, the dated operator percentage and the observed interface then remain distinguishable evidence rather than being merged into an assertion that every version behaves identically.
Keep the enquiry narrow enough to answer
A precise rules enquiry might ask which column a green orb activates in the stated free-spin route, or whether a qualifying Judgment symbol restores the remaining count. Both questions name an object and a stage. Asking whether the game is due a feature combines a forecast with a rule explanation, and the cited material supplies no such forecast. Narrowing the enquiry to the visible instruction produces an answer that can be checked without purchasing further rounds.
Check a finished note by working backwards from the completed result to the preceding stage and any stored value used there. Mark a transition if the record does not show it. This can reveal double counting, such as an orb counter entered as a factor and again as a separate credit. It may also explain why similar screenshots show different counters: they capture different stages. Working backwards checks the record already available; it provides no forecast of the next board.
Questions and answers
What is the Hand of Anubis RTP?
MrQ’s published example gives 96.24%. Check the information in the opened game for the percentage displayed by that particular configuration.
Does Hand of Anubis have free spins?
Yes. In MrQ’s description, three scatters open ten free spins.
What is the Hand of Anubis maximum win?
Hacksaw Gaming publishes a maximum of 10,000 times the stake. This is a cap, not an expected result.
Can Hand of Anubis be played on mobile?
MrQ’s FAQ describes mobile support; the available controls and configuration depend on the version opened.
What is Judgment in Hand of Anubis?
MrQ describes Judgment as a separate respin feature. It follows a different route from the ordinary ten-free-spin feature.
Sources and scope
Reviewed 10 November 2026. GB means England, Scotland and Wales. Provider examples do not establish availability on every account.



